
Contents
- Chapter 1: Discovering Your Hidden Scripting Skills
 - Chapter 2: Introducing the Building Blocks for Unity Scripts
 - Chapter 3: Getting into the Details of Variables
 - Chapter 4: Getting into the Details of Methods
 - Chapter 5: Making Decisions in Code
 - Chapter 6: Using Dot Syntax for Object Communication
 - Chapter 7: Creating the Gameplay is Just a Part of the Game
 - Chapter 8: Developing the State Machine
 - Chapter 9: Start Building a Game and Get the Basic Structure Running
 - Chapter 10: Moving Around, Collisions, and Keeping Score
 - Chapter 11: Summarizing Your New Coding Skills
 - Appendix A: Initial State Machine files
 - Appendix B: Completed code files for Chapters 9 and 10
 
Learning C# by Developing Games with Unity 3D Beginners Guide Ebook.
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